Building apps was never easier

Hey there,

I've been playing around with Rork lately and it’s crazy what you can do nowadays.

You describe the app, it builds the screens, connects the logic, and spits out something you can actually submit to the App Store. 

No developers. No design agency. You can just prompt any idea.

What used to cost $10,000 and 2 months now costs $20 a month and a weekend.

I'm focused on Posted right now, but if I were starting from scratch today this is where I'd begin.

Here's the problem though: so can everyone else.

This is the conversation I keep having in my accelerator. 

Last week one of them showed up with a live app, solid idea, real effort behind it. 

Zero downloads. The app wasn't the problem. But he never posted a single TikTok.

Almost every founder I talk to has the exact same two problems: they can't get installs, and they can't convert the users they do get.

App stores are flooded with simple MVPs right now. 

All of them launching. Almost none of them make money.
Because building is no longer the hard thing.

The founders printing right now cracked 2 things: 

1: Distribution - how to get people to actually find their app
2: Onboarding - how to convert those people once they download

I've watched founders with worse products crush founders with better ones, every single time.

A mediocre app with great distribution will always print.
A great app with no distribution will always struggle.

The gap between "I launched something" and "My app is printing" gets bigger every day.

Peace,
Steven